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Thursday, 27 October 2011

Critical Decisions

Critical Decisions
What went well and what didn’t – We came up with different ideas on building an application through a GPS, A live gamers approach and a exploration camera that would narrate the character from behind. We couldn’t come up with an idea that would reflect and represent to our main theme which was conspiracy. During the critical stages of conducting this assignment we came up with a various ideas of incorporating the combined form of American and New Zealand conspiracy theories. Throughout the duration of this assignment, we found that through the process of developing our clues, we were puzzled of how to construct them to relate back the focal point of project, which in this case was the bomb. We bridged all of the clues around the BTC area. The things that went as to plan for this project was the groups building dynamics and the foundations of physically building the clues. We wanted to incorporate more effective clues to this experience, but after talking with Maggie, it gave us an incentive that we didn’t need to involve extra clues. Elements that went well through this experience was the walk through. We were amused for the starting of our game because we didn’t have an opening to start off the experience. We made a final decision as a group to incorporate a horrific gunshot sound to terrify the player. Reason being that this was amusing was that one of our characters, in this case was T.J who operated as the dead agent pulled the gunshot too early. This confused the players because they didn’t know whether or not the gun noise was meant for them. As a group, we could have created a more professional approach to this section of the experience. This could have been more effective to building this assignment. Using the bomb to operate as our focal point made the construction of the experience easier to the group to progress with. Manipulating the clues back to the bomb created the experience to be more interesting and engaging to the user. We composed some posters to apply around the BCT building at an early stage because we wanted to pull the attention of a real life conspiracy theory. In conducting these posters, people started to realise the real life effects of American and New Zealand war interpretations. In the progression of this game experience, We created a flow chart that would help keep the Unrealevent group on track. We all had our individual tasks set to each member from our group. Nick was assigned as developer. He operate well with conducting all the theoretical information providing the group with all the knowledge and info that we needed. Supa was assigned to do all the processing and photo shop operations. Joshua completed all the video editing. T.J was assigned as the journal artist and I finally was the printer and photo shop designer for the posters. Everything under this process went to plan.    
The advantages and disadvantages of our experience  - The disadvantage’s of this assignment was conducting our clues to get them to relate back to the base of our experience. We managed to relate all the clues back to the centre, which was the base. The communication through the group during the presentation of our experience was absolutely poor, We had no communication what so ever between each character. An advantage that we had for this situation was, we used camera recordings to record video imagery of the characters communicating to the players. If we were to resubmit this experience we needed to conduct some sort of rehearsal to enhance our group’s performance in directing them to be more really have more agent type characteristics.  In making our physical and mental decisions as a group, we needed to find a concept that would relate to a conspiracy theory. 



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